Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.

Project Update Detail

Read the full details of each project development update.

Phase 01 - Dami and Falian

Jun 20, 2018

-

Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.

  • Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.

  • Explored interactivity in comics via exploration and agency over narrative perspective.

  • Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.

  • Laid the foundations for VR-driven animation pipelines.