Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.


Project Update Detail
Read the full details of each project development update.
Phase 01 - Dami and Falian
Jun 20, 2018
-
Sep 29, 2019

The first stage of this endeavor began with experiments bringing comics into virtual reality. A team of students across various disciplines came together to realize this project, overseen by the Basically Good Media Lab. Over a year, a series of prototypes were developed, constructing and refining a language for adapting comics into a spatial medium. This phase culminated with the project being featured at VIFF in 2019.
Dami and Falian depicted a science fiction comic book world. Players could walk into comic book panels, and explore them as full scenes.
Explored interactivity in comics via exploration and agency over narrative perspective.
Began research into optimizing illustrations created in virtual space, leveraging Quill by Smoothstep.
Laid the foundations for VR-driven animation pipelines.

